SIEGE Streams

SIEGE has just received a new feature — streams. They allow the user to load, say, textures and audio, directly from sockets, memory and whatnot, without any issues.

Of course, existing functions will remain for loading, as it is much more convenient to simply use the file load function rather than who-knows-what when advanced functionality isn’t required; internally, it now all uses streams, however.

The API is very simple and can be seen here:

Posted in SIEGE.