A minor update this time – hold on to your seats though because more is coming soon!
Here are some of new features that SIEGE has got:
- Particle system, created by tshirtman
- AA trees (also known as Andersson trees) for mapping of value->value
- FPS counter, frame limiter and high-precision time/sleep functions – created by bernardh
- Depth testing can now be toggled
- Drawing of smooth points, lines and polygons can now be toggled
- New “Pyramid” example
As always, there are also a couple of bugfixes and other misc. changes here and there.
Screenshots for the particle system will follow later, as I have yet to create a good demo for the feature.